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Metal Gear Solid 3: Snake Eater
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Official
US Website
Platform: PlayStation 2
Genre: Action/Adventure
Number of Players: 1
Konami more or less made a pledge of
fans of the Metal Gear series that every other year we would see a new
sequel to carry on with the story, and in the off years there would be
some sort of Metal Gear installment. In the past, we've seen this with
things like Metal Gear Solid: VR Missions and then again on the
PlayStation 2 entry of Metal Gear Solid: Substance. That was last year
though, and that means that this year there's a whole new Metal Gear
sequel. Although Sons of Liberty was a fantastic follow-up for the
series, there was one thing that fans didn't like, and that was the fact
that Snake was hardly in the game, and even the Snake Tales that were
added into Substance didn't really do enough to quench the thirst that
everyone had. For the third game in the franchise though, Snake Eater, I
have three magic words that most are going to love hearing:
There's no Raiden.
It
might be Metal Gear Solid 3, but this really shouldn't be looked at
in the terms of being a sequel so much as it is a prequel. The year
is 1964, the Cuban Missile Crisis has only recently ended, President
John F. Kennedy has been assassinated, and somewhere over the borders
of Russia, a covert operation is well under way. An offshoot of the
CIA, Fox, has been sent in to extract a Russian scientist, Sokolov,
who has been working on a powerful new weapon that the American military
wants for their own. The only man for the mission is Jack who is now
going under the code-name Snake, but the rescue mission is doomed
almost from the very beginning.
Snake and the Fox organization are betrayed by one of their own, The
Boss, Snake's former mentor who has defected to join with the Russian
upstart Volgin. His plan is to uproot the current government for his own
agenda, and now The Boss is a part of his plan. Volgin also hits his own
countrymen with a small-scale nuclear warhead and with an American plane
being in Soviet airspace, there is a single belief on who was behind the
attack: the United States. Snake has been called back in to go behind
Russian lines once again. His mission is to extract Sokolov and clear
America's name by eliminated The Boss once and for all, and Volgin as
well should he find himself in a position to do so. Failure however will
result in a full-scale nuclear war as well as Snake's own execution, and
if two foes weren't bad enough, there are also the strange and powerful
Son's of the Boss to deal with.
The Metal Gear Solid series can really be the game that brought the
concept to stealth-action into the minds of most gamers. It was
something that had been done in the past to an extent, but Konami added
new takes on the idea into the general gameplay and created something
unique and entertaining. Those same concepts are carried over into Snake
Eater, and fans of the series will see many things returning as far as
the play itself goes. As your commanding officer Major Zero reminds you
all too often, this is a stealth mission, and that's the honest truth.
Like
with the other games in the series, we will find Snake being able
to run or walk depending on the pressure placed on the analog controller,
and while running can alert an enemy to your presence and location,
it isn't just human characters that you will need to be on guard of.
Snake Eater is set in the jungles, and there are some deadly, and
poisonous, creatures to be on the lookout for as well, not to mention
some cleverly placed traps. Snake though has his training on his side,
and moves like hanging, climbing, and crouching or crawling can help
tremendously. Konami also brings back something that the MGS series
just can't be without, and that is the option to knock on walls or
boxes to get an enemies attention and lure him to your position. Snake
has some new tricks up his sleeve though that is going to come in
very handy on this mission.
With everyone trying to make stealth action games, you need to have some
innovation to set yourself apart, and that's where camouflage comes into
the picture. Snake can now alter his appearance to better blend into his
surroundings. Players have the option to change the faces paint as well
as what clothing Snake wears throughout the course of the game. In the
sub-menu, you will see just how beneficial the changes will be. For
example, if Snake is in the heavily wooded area, he has a variety of
different bonus that will be applied to your overall camouflage rating.
You might have +5% applied with one while another that is better suited
for desert conditions and using this style might actually take away from
the bonus. This same idea goes into the clothing that Snake wears. You
will also find different facial makeup and clothing in various areas in
the game that can be used and even download them as Konami comes up with
new ones, assuming of course you have Internet access. One other item of
note is that if you are crouching or crawling in areas, this will
usually improve your percentage of being hidden and remain undiscovered.
Now, you may be wondering exactly why the subtitle for the game is Snake
Eater, and the answer is simple, and yet a little complicated as well.
Stamina plays a huge part in the game, so if you over do things, you'll
find that your accuracy is down when you fire weapons, you might run a
bit slower, or you may not be able to hang from ledges quite as long as
normal. In order to bring your stamina back to a normal level, you'll
need to eat, and there are quite a few things that you will find that
are edible, even though they normally shouldn't be. That tranquilizer
gun that Snake always gets stuck having to use (and he gets it here as
well) will help you put animals and insects to sleep so that you can
cage them and eat them later. So, you might find Snake eating such
delicacies as snakes of various types, rats, fish, birds, and even a
spider or two. You also will find various foods of the normal, packaged
variety and even some fruits and fungus. But, you also need to pay
attention to the current state of the food. Live food will be fine, but
some things might start to rot away, and this will make Snake sick. But,
apparently Konami wasn't down with cannibalism. I still haven't found a
way to eat one of my fallen foes, so try as I might to do a video game
re-enactment of Cannibal Holocaust; it's not going to happen.
Healing
has also undergone a complete overhaul. Before, if you were hurt all
you'd need to do was use a bandage or anything else that you had on
hand to put Snake in better shape, but it's a little more in-depth
in Snake Eater. If you go into your sub-menu, there is an option for
CURE. In here, you will see what Snake's current injuries are, and
they will affect his overall performance. So, you may see in the CURE
menu that Snake has a bullet wound. You'll need to bandage this, sterilize
it, put ointment on it, and any number of other things. For things
like arrow wounds, you might need to use your knife to dig out the
arrow, or you may need to cut off blood sucking leeches. Healing goes
far beyond just using a single cure-all item, and there are a lot
of things to pay attention to. Also, if they are not done in the correct
order, you may get a cut scene in the corner with Snake in some sort
of pain while he tries to heal himself. But, this won't completely
bring you back to full health; you'll need to save for that.
Just like in the other games, you will have a com-link option that will
give you orders from higher up, let you save your game or get general
information. Your interaction however will not feature facial animation.
This is 1964; there isn't any type of visual means to transfer
communications. But, you can flip through a series of photos that show
you different images of your team members as well as a bio on them. You
will also get an occasional photo regarding some current situation,
weapons, locations, and so on. The one thing that we will learn here
though is that apparently, Snake isn't a big movie fan. Para-Medic,
she's the one you will talk with to save, always brings up films from
Godzilla to It Came from Outer Space, but Snake hasn't seen a single one
of them. There's a nice motion incidentally that 2004 marks Godzilla's
50th anniversary.
The amount of items you can carry has also been changed. In the past, if
you found it, it was in your inventory, but now you must go into your
backpack and select what items and weapons you would like to have
immediately accessible. You can have eight slots for weapons or items
that can be filled, and just like with the other games, hitting the
appropriate R or L button will allow you to toggle the item or weapon on
and off. It might seem like your limited, but that's not really the
thing that I found. In fact, it's very easy to get things established in
a very user-friendly fashion. However, make sure that if you're going to
equip Snake's death pill (it will let him feign death to fool the enemy)
you have the antidote grouped in as well.
The
one main attraction with MGS has been the story, even the ones with
a crybaby in the lead. Needless to say, Snake Eater exceeds the expectations
that many have, and personally I think this is the best story yet.
We get a good look at the life of Jack, or Snake (everyone else calls
him that) and some of his training. The Boss believe it or not is
actually a female character, and while you might think that Snake
being trained by a woman might leave him a little weak, The Boss can
handle her own and beats Snake down a time or two as well. There are
also references to The Patriots and look for a young Revolver Ocelot
to show up as well. Ocelot though is the name of the military unit
that he belongs to, and ironically enough it's on Snakes suggestion
that he starts using revolvers. If you've played the other games,
it's a humorous little bit, and a nice nod to the later games, though
you really have to wonder just how Ocelot has managed to survive as
long as he has. There is also some reference to the Metal Gear project
itself, but it will be a different type of monstrosity that you're
trying to stop here.
Snake Eater also has those moments where you're second guessing who is
really pulling the strings, especially when you add in an American
defector, EVA, who you really know that Snake shouldn't be trusting.
Then, there are the Son's of the Boss, and if you thought that the
members of Dead Cell were nasty, they have nothing on these guys. These
are some of the most deranged and disturbed villains to come along in
the series, and these are of course your boss fights throughout the
game.
Now, the next thing that fans might be wondering is how the game looks,
and I can assure you that Konami has outdone themselves this time. Like
with Sons of Liberty, some of the cutscenes will feature some actual
video footage thrown in, and this adds a nice "real world" element into
the game. The Metal Gear games though have never been about having
flashy and expensive full CG moments so much as they have just used the
same style of animation that you see throughout the game. Konami though
has added in some of those little things that make the game fun. Example
of this might seem like no big deal, like hair having movement when
characters are running or turning their heads, or reflections in
someone's eyeglasses, but gamers notice these things, and Konami knows
this. I also enjoy things like seeing spent bullet shells on the ground
that don't magically disappear, or going into a cave that is completely
devoid of light. Konami also has set the game up so that during a
cutscene, if Snake has a different outfit than in the past, maybe you've
changed makeup or are now wearing a forest print instead of black, that
will be reflected. And yes, there are a lot of cutscenes that you will
find, and that is something that we all expect to see in the MGS games.
If the game itself starts to get to you, or you find yourself stuck, you
can always play the mini-game, Snake vs. Monkey. It's a pretty simple
concept, or is it? Snake needs to track down a monkey in the jungle
without being made a monkey himself. But, this little bugger is smarter
than your average snack, and it's going to take even more stealth that
usual to trap him. There really isn't much to this, but it's a nice way
to take a break for a while.
The
one thing that I found to be a little on the negative side is that
the AI doesn't seem to be quite up to par with the other games. I
can remember running from an enemy and crawling under a table only
to have them peek underneath and then open fire on me. I've managed
to avoid that in Snake Eater, but then again, I've been playing the
game as it should be, stealth, much more than with the other games.
Believe me, that tranquilizer gun is one of the handiest things that
Snake has in his arsenal, though I am of course very partial to the
sniper rifle, and probably always will be. Aside from this one small
thing though, there's really no other problems with the game at all,
unless you count the lack of sleep I've already managed to receive
because I can't stop playing thanks to a compelling story that I feel
the need to trudge on just a little more in the dead of the night,
or morning rather.
Let's bring this fact up one final time: no Raiden! Konami has learned
their lesson, and from talking with many fans of the series, I know that
he may have been one of the most hated video game characters of all
times, and then once you have him running around naked, that adds to the
dislike. Metal Gear Solid 3 however is a return to the days of Snake and
it brings new glory to the franchise. Some might see the new additions
as nothing more than a minor addition, but Konami has given us more than
simply adding in a new move or two like we've seen time and time again
with the Tomb Raider games. No, Snake is back and better than ever, and
Snake Eater shows that Konami is out to continue improving the
experience, not just cash in on it. Now the question what game do we get
in the off year? I'm sure that the new MGS game in '06 will be a title
for the PS3, and I'd like to throw in my thoughts for our game next
year: a remake of the original Metal Gear. Forget about Splinter Cell or
any of the other so-called stealth games that are on the market, Snake
Eater has them all beat hands down and is simply one of the must own
titles of the year. -mike-
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