Official
Website
Platform: PlayStation 3, PlayStation 2, Xbox 360, Nintendo Wii
Genre: Music
Number of Players: 1 - 4
Support: HD 720p, Headset Compatible, Leaderboards, Downloadable
Content, PlayStation Network Compatible
Rhythm
games have become the new trend that everyone feels the need to try
and cash in on. This phenomenon might not have taken nearly as long
as it did had Nintendo actually done something with the Power Pad
for the NES, but the small library of eleven titles just didn’t do
enough to generate interest. It wouldn’t be until Dance Dance
Revolution would hit home consoles that the craze would really begin
but the reality is that while the game is tremendously popular, not
everyone wants to sit in their living rooms and dance the night
away. Along came RedOctane to offer up a different type of rhythm
game and anyone who had doubts about if Guitar Hero would be a
successful game soon find out how wrong they were.
The Guitar Hero series has seen challengers over the years, some of
which did do exceptionally well like Rock Revolution whereas
something like Rock Band soon had RedOctane rethinking their own
title. The release of Guitar Hero: World Tour finally added in what
many had been wanting from the series; other instruments aside from
just bass and guitar. The problem with that however is that this
means the older games that you might still own and continue to play
don’t have the same luxury of allowing you to perform the vocals on
Heart Shaped Box or sing Thunder Kiss ’65.
Guitar
Hero: Smash Hits is what Guitar Hero: Encore was to the PlayStation
2, though there are some major differences. The first being that
this isn’t an all-new collection of songs but instead of “best of”
tracks that have appeared from the original Guitar Hero, Legends of
Rock and everything in between. Guitar Hero: World Tour wasn’t just
the first game in the series to offer players the chance to select
different instruments but it also marked a change in the way content
was presented by including the master recordings by the artists
instead of just cover songs or a few of the originals. Apparently
those in the music industry came to understand the relevance of the
game as well.
Smash Hits brings you 48 tracks from the Guitar Hero games, now
presented as master recordings. No more listening to bad cover
versions of Ozzy Osbourne or Heart but instead you’ll get the glory
of the tracks as they should have been presented. As usual there
isn’t much to the career mode. You simply choose the instrument
you’d like to perform with, or put together a band with your
friends, and then start at the bottom of the industry and try and
work your way to the top by unlocking different venues. Like with
Guitar Hero: Metallica you will need to earn a certain number of
stars in order to advance to the next level which gives you the
chance to play tracks in pervious venues if you’d like. The game
goes with the usual approach of fictional locations ranging from the
Grand Canyon to the polar ice caps, even the rainforests of the
Amazon and Atlantis. The fictional settings have never been a
favorite part of the game for me and while they do tend to fit the
feeling, I would much rather see Guitar Hero grow to include some
real venues and events. Adding in places like the now defunct CBGB,
the Whisky a Go Go or even the Wacken Open Air Festival would be a
nice touch to the game.
By
now, everyone should now exactly how to play Guitar Hero so there’s
really not much need in going over the game play mechanics as Smash
Hits is utilizing the same system seen with World Tour. The game
still allows you to customize your characters, make changes to your
instruments, and you’ll win sponsorships from various real world
companies which still don’t make any real difference during
gameplay. You can still create your own tracks to share with other
players though hopefully this is an aspect of the game that will be
improved at some point. While I would expect that the rudimentary
sequencer is only going to allow for so much I think that having the
option to download sound patches at some point would add greatly to
what this element of the game can accomplish. If RedOctane can
partner with Ernie Ball and other companies, I wouldn’t see why it
would be out of the question to work in a variation of something
like Reason to allow gamers to compose with.
There are some who have stated that Smash Hits would have been
better left as being downloadable content, but I really have more of
a preference with these tracks being released as a disc. Hard drives
will only accommodate so much space and even though it would have
been simple to lump some tracks together, "Cowboys from Hell," “Bark
at the Moon” and "Electric Eye" as a metal pack or ‘Shout at the
Devil,” “Cherry Pie” and "Nothin' but a Good Time" in a hair metal
pack, Smash Hits is at least offering some different venues to play
in . . . not that those couldn’t have been done as DLC as well.
Plus, given the fact that most single song downloads are $1.99, if
we do the math really quickly with 48 tracks, you’re looking at
almost $100 to download all of them. If they are made cheaper of
course then we get people who complain about it so the reality is
that no matter what approach Activision and RedOctane would have
taken, there would be someone who just wasn’t happy about it. The
next cry I’m sure would be to lower the price of DLC, but the
licensing needs to be paid for as well, and I’m sure that the list
of arguments, concerns and overall bitches would just go on from
there.
Even
though Smash Hits doesn’t offer anything new to the Guitar Hero
franchise, it does bring back some favorites from the previous
titles as they were meant to be included in the game as well as with
the new instrument gameplay features. While it’s more of an add-on,
it’s still a good one and has a very well rounded selection of
tracks. Even if you don’t like Lynyrd Skynyrd or Queen, you’ve got
Slayer and Pantera, or whatever bands you happen to like, and Smash
Hits in reality is a cost effective means to bring these tracks back
into the game and make them worth playing.
-mike-