Official
Website
Platform: PlayStation 3, PlayStation 2, PSP, Xbox 360, Nintendo Wii,
Nintendo DS, iTouch iPhone, N-Gage
Genre: Action
Number of Players: 1
Support: HD 720p
How
can you take a perfectly good science fiction trilogy and ruin it? You
start first by taking the original movies and making “improvements”
because technology wouldn’t allow you to capture your original “vision”
when you made the films. Next, you decide to finally make the prequels
that you originally promised, but you have to make sure that they really
are nothing more than a patchwork of the original movies with very
little in terms of characterization or plot. Somewhere along the line,
make sure that you release the original three movies as fans remember
them, but also don’t do anything to enhance the film itself. Grainy and
worn looking video is good enough for them, right? Add in a lame
animated series based on your new trilogy, a poorly constructed computer
animated film, threaten a live action television series that is certain
to destroy all fond memories even more and finally, release a video game
that’s really just like others that are on the market save for the fact
that it bears the name of a once beloved franchise.
I wasn’t against the idea of The Force Unleashed and as a matter of
fact, I was looking forward to a next generation Star Wars based game.
The screenshots and video looked promising, but companies often tease
you with things that look stellar before you discover that really,
that’s not the case at all. The Force Unleashed is set between Revenge
of the Sith and A New Hope. Darth Vader has been sent out by the Emperor
to exterminate the remaining Jedi and his hunt has brought him to the
Wookie home world of Kashyyyk. There he finds a young boy who is strong
in the ways of the force and instead of killing him, he takes the boy
who is now named Starkiller as an apprentice in hopes of one day using
him to fight along side him and overthrow the Emperor.
Palpatine
however finds out about Vader’s new apprentice and orders him to kill
him. Vader complies, or so it seems, but instead he has sent Starkiller
on a new mission. Along with Juno Eclipse, an Imperial pilot now branded
a traitor and PROXY, a droid who is determined to one day kill his
master, Starkiller, the defectors set out to find others of like mind to
form a Rebellion to oppose the Emperor.
So, it was bad enough that at the end of Revenge of the Sith Lucas took
the fearsome Dark Lord of the Sith, Darth Vader, and turned him into a
complete and total pussy. The closing moments of the film where we find
Vader whining about Padmé has become a much parodied moment. But now, we
have another example of compassion where Vader decided to not kill a
young boy and raise him. Okay, Luke did say in Jedi that there was still
good in him, but now it’s to get rid of the Emperor and when that
doesn’t work, he wants a Rebellion. Sure, there’s a bit more to the
story but still, I had hoped that maybe the storyline at the very least
would be decent, though it is better than anything in the first three
prequels. Starkiller at least gets a better name in the game, something
that was incredibly annoying considering that any character that has
appeared in a Star Wars film for a single frame has been given a name,
but not something lame like “Starkiller.” Yes, I know; it’s a tribute to
what Luke’s last name originally was, but even so, I don’t see much of a
reason to use it for a character here.
The
Force Unleashed at least isn’t a first person shooter, something that
LucasArts has fortunately started moving away from, but it is another
genre that we are all familiar with; it’s a hack-n-slash game with
powers of The Force tossed in just to try and spice the game up a bit.
The story unfolds, you learn a bit more about what’s going on and what
you’re next objective is, and you’re sent to another planet to achieve
your goals. This all culminates with a boss fight at the end of the
stage and then we repeat the process. Since Starkiller is a Jedi who
ends up working on both sides of The Force, his weapon is a lightsaber,
something that you’ll use to slice your way through foes after foe. This
can be combined with other attacks as well because no hack-n-slash title
is complete without a combo system. This can be used to create aerial
combos, your Force Push which can blast enemies back, your lighting
attack that you gain later, and quite a few other abilities, but
overall, it’s just the usual combo system that has been used over and
over again in just about every game of this nature.
When you’re not slicing and dicing, you’re using the Force in some way
to move forward in the stage. Some areas will require you to manipulate
doors to access new areas, other times you will use your force blast to
open doorways or other areas that should be inaccessible. You can also
use the Force to pick up objects, and even enemies, and throw them
aside. However, when using this you can’t defend yourself and you’re
open to attack. Fortunately, just about every living enemy that you kill
will give you health orbs to replenish yourself and your Force meter
will recharge itself over time. The boss battles, both main and minor,
end up breaking down to the ever popular quick time event, something
that can be bypassed if you simply choose to fail and keep on slashing
or unleashing lighting until your foe has fallen. These might give the
game a nice visual approach, but quick time is really getting overused
and needs to be shelved for a while in my opinion.
Each
stage gives players a primary mission to complete and as often seen,
once the first part is done, a new mission will be given to players.
There are also secondary objectives which aren’t necessary but untimely
will help you to build your Force abilities. Killing enemies and
unleashing impressive combos will award you with Force points these act
as experience which will level Starkiller up. Each stage also has a
given number of Holocrons, items which will award you with Force points,
replenish your health, grant temporary invincibility, unlimited Force,
health drain and a few other abilities. These can be virtually anywhere
and not always in easy to find locations. Completing all objectives will
give you more spheres to work with when you level Starkiller up. There
are three different areas to work with which are talent, combos, and
power, and not all of them will be accessible but instead, you must
complete the games levels to unlock more of them.
The Force Unleashed also gives players different costumes that can be
worn, though like anything else, they must be unlocked, and the ability
to change the appearance of your lightsaber as well as give it new
abilities though the use of Power Crystals. Again, this is similar to
what has been seen in other games, just used in this case within the
Star Wars universe. There also is a database with information in regards
to enemies and vehicles that you find along the way which can be
somewhat interesting but not essential.
The
game though does give fans some familiarity besides just including Darth
Vader. Locations like Kashyyyk, Bespin, Felucia and even the Death Star
are found during the course of gameplay. Wookies, Jawas, Ugnaughts,
Rodians and plenty of Imperials are among the enemies that you will
fight and on occasion help, plus there are some familiar vehicles from
the movies that have been worked in as well. The locations are visually
impressive, but there are quite a few issues that I found with them as
well. In some instances, you will be in an area where you can’t fall off
the edge, but when you’re suddenly faced with something like a huge
canyon or a bubbling toxic soup, that protective boundary is suddenly
thrown out the window. Starkiller can slash though living tissue,
droids, and even huge AT-ST’s, but rock and plants often show that they
are more powerful in the ways of the Force and invincible. While there
wasn’t any slowdown in the game, there were a few sections where the
game actually froze for a few seconds for whatever reason, and it was
often not because of too many enemies being on the screen. The camera
also isn’t nearly as intuitive as what it should be leading to trying to
manipulate and adjust your line of site to deal with enemies or toss
objects around. While the game might look good, for the most part at
least, that’s not necessarily a saving grace and one area that I will
state that LucasArts really needs to work on is facial expressions and
mouth animations that match better with the dialog. The thing is that a
game can look fantastic, but when the gameplay is rather ordinary, no
amount of eye candy can salvage that.
Even as a fan of Star Wars, the original trilogy at least, The Force
Unleashed simply because a rather common experience that could be found
in other games like Devil May Cry, Onimusha, or Ninja Gaiden, only this
time set in the Star Wars mythos. It’s still more enjoyable that
Episodes 1 – 3, but so is a good nap. The Force Unleashed may not even
impress diehard fans of the series and unfortunately, it seems that the
developers were out of touch with the Force . . . even the Dark Side.
-mike-